Unity is now my official game development platform. All games I’m doing right now are in Unity. But, as a programmer, is not the Unity IDE that I use more, it’s the programming IDE. So, to be more productive, a good tool is needed. For that I use Visual Studio. For me is the best C#
It’s very sad, but it’s official: Mochi Media is shutting down all their services by March 31. Mochimedia was the biggest ads/distribution network for Flash games and was alive since 2005, when the Flash games market was growing vertically. I use Mochi Media for every game I made in Flash. Now I, as several other developers, need
Since the announcement that Godot Engine would be opensource, I was patiently waiting for that. Today that wait was ended: Godot Engine is now opensource and can be downloaded at the official website (be pacient, the site is very slow at the moment – probably because of traffic).
That’s great news, folks! The Godot engine, made by OKAM Studio for its games is about to be opensource. That’s is a great opportunity for the ones who want to learn how an engine works. From the origianl forum post: You might think: “who is OKAM Studio anyway?” OKAM Studio is a great company that resides