The Godot engine is about to be opensource
That’s great news, folks!
The Godot engine, made by OKAM Studio for its games is about to be opensource. That’s is a great opportunity for the ones who want to learn how an engine works.
From the origianl forum post:
It’s not an engine made by hobbyists, this is a production tool used to develop and publish plenty of games for PC, Consoles and Mobile. It’s currently in beta stage, meaning it’s feature complete and fully usable, but lacks very little fine tuning and testing. It has a similar feature set to Unity (little less stuff on 3D front, much more stuff on the 2D front, debugging). and runs on all the popular desktop and mobile platforms, as well as on the web (through asm.js).
Unlike almost any other game engine with this level of features, the editor runs fine in Linux, as well as Windows and OSX, and supports one click deploy.
You might think: “who is OKAM Studio anyway?” OKAM Studio is a great company that resides in Buenos Aires, Argentina, made some good games for all kinds of platforms and now are making a project with Square Enix. So not, they aren’t a “bunch of noobies” game studio. They are serious professionals.
Godot engine is made in C++, uses a LUA-like script language and from the screenshots it appears to be Unity-like. One of the great things about this engine is the fact that it’s a general purpose engine, not a specific one, so you can make a RPG, FPS, adventure, platform, whatever you like.
The editor runs on Windows, OSX and Linux and can build games for desktops (Windows/Linux/Mac), mobiles (Android/iOS/BBX), consoles (PS3/Wii/PSVita/3DS) and HTML.
If you are interested and can’t wait until the project is released, mail the guys because they need testers and feedback: firstname.lastname@example.org.
Source: Game Dev Forum